Virtual Reality technology
Learning to fly is a skill that is taught through practice – lots of practice. Pilot students may train in simulators to improve their skills. The more realistic the simulator is, the better the pilot will become. Virtual Reality offers a new dimension of realism to flight simulation. Through the stereoscopic, head-mounted displays, the pilot can much more accurately judge distances, which is crucial, e.g. when practicing landings. The pilot also has an unobstructed 360 degree view, even outside the aircraft. The simulation experience is much more intuitive and realistic than traditional simulators. Another aspect is price: traditional flight simulators are costly since a physical model of the entire cockpit needs to be built. Large screens are also needed to provide an acceptable out-the-window environment. With VR, the entire cockpit and outside world is displayed on two small, head-mounted screens that cost a fraction of the price. Read more about VR and flight training here!
Virtual Reality (VR) is an artificial world that you experience through a screen or goggles. This world may look like the real one or not. The sense of “being there” in this virtual world is enhanced by using advanced graphics, powerful computers and high-performance hardware. The virtual world is often presented visually, but sound and haptic feedback may also be included to enhance the user experience. The user may or may not be able to interact with the virtual world through buttons, sensors, etc.
VRbasic - the Next-Gen Basic Flight Trainer
No. Moving platforms increases the price of the simulator significantly while adding only slightly to the realism of the simulation. To keep down costs of VRbasic to the benefit of the students (or users), our VRbasic does not feature a moving platform.
When using VR, the visual experience is significantly more intense than in traditional simulators. A moving platform would not add significantly to the overall experience because VR already provides such a convincing experience.
When we say that VRbasic is modular, we mean it. You can swap a stick for a yoke by replacing four bolts. You can swap a Beechcraft throttle quadrant for a Diamond throttle quadrant by also replacing four bolts. And it’s all on the same basic frame. VRbasic can be extended with controls for almost any aircraft so the same simulator can be used to train everything from single engine pistons to jets.
Yes, absolutely! You can book a visit at our headquarters in Lystrup, Denmark, or request a demonstration at your facility.
VRbasic is not FNPT-II (or equivalent) approved. VRbasic offers superior training quality, but you cannot log your hours spent in them.
We continuously work on improving our products, but since virtual reality is a new technology in flight training, certification may take a while. It is however our ultimate goal to certify our simulators to enable students and pilots to log hours in them.
Current efforts focus on getting a FTD approval for VRbasic.
We have incorporated all the best, individual solutions for graphics, simulation software, simulator controllers, elegant design and craftmanship to offer the best use of Virtual Reality to flight training. VRbasic is competitive for three important reasons:
PRICE: Traditional flight simulators are built around a mock-up of an aircraft cockpit. This is expensive and takes up a lot of room, and makes the simulator stationary. In VRbasic, the cockpit (and the rest of the entire aircraft) is represented virtually.
FLEXIBILITY: Traditional simulators are typically built around a generic aircraft type or a specific one. With VRbasic, the simulator can be changed from e.g. a Piper Cherokee to an Airbus A320 with the push of a button. Adding a new aircraft to your VRbasic simulator will cost between $20 to $500, while adding a similar feature to a traditional simulator would cost you tens of thousands of dollars.
SIMULATION ACCURACY: When flying a traditional simulator, the outside world is displayed on a flat or a curved screen a few meters from the pilot. This gives an inaccurate feeling of distance and parallax error. In VR, distances are perceived accurately and more intuitive.
VRflow - the Interactive Cockpit Procedure Trainer
Unlike old-fashioned flat panel trainers, VRflow introduces decision making in the training process. The interactive training scenarios incorporate an IDENTIFY-ANALYSE-DECIDE-ACT approach that not only teaches the pilot the correct procedures, but also trains the pilot how to assess the situation correctly.
For example, when experiencing an engine failure in a twin-engine airplane, identification of the dead engine is extremely important, and wrong identification has led to fatal accidents. VRflow teaches the pilot how to first make the correct assessment of the situation and then take the proper action.